Transmuting Formulae
Listed below are the current recipes for the Horadric Cube. Simply place the
items in the first half of the equation into the Cube and hit the Transmute
Button to produce the item in the second half of the equation.
3
Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune
3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune
This only works for Runes El-Ort and not on any higher Runes.
3
Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item
Rare Items can only have two sockets. You cannot add sockets to items that
don't normally have sockets.
1
Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item
of the same type
This formula has the possibility of creating a higher quality Rare Item than
the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the
ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the
input item's ilvl (also rounded down).
6
Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same
type
You can use this formula to get another chance at a Rare Item of the same
type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This
formula will not work on items larger than 3x2.
4
Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic
Sword of the Leech
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword
will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and
has a chance at getting a prefix as well. The type of sword is retained. For
example, a champion sword as input will give a champion sword as output.
3
Magic Rings = 1 Random Magic Amulet
Save any unwanted rings for the chance of getting a high quality amulet.
ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any
Magical Prefix or Suffix with a level of 48 and below might be available.
Since +2 to Skills amulets, have a level of 90, it's not possible to create
a +2 to skills Amulet with this formula.
3
Magic Amulets = 1 Random Magic Ring
Save any unwanted amulets for the chance of getting a high quality ring.
ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any
Magical Prefix or Suffix with a level of 51 and below might be available.
3
Small Rejuvenation Potions = 1 Full Rejuvenation Potion
3
Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of
the Same Type
Use this formula to upgrade your growing masses of low quality Gems into
something more useful.
2
Quivers of Bolts = 1 Quiver of Arrows
For users of Bows that are in need of ammunition. Random quantity of Arrows
produced.
2
Quivers of Arrows = 1 Quiver of Bolts
For users of Crossbows that are in need of ammunition. Random quantity of
Bolts produced.
1
Spear + 1 Quiver of Arrows = 1 Stack of Javelins
Mainly for Amazons that are in need of Javelins to use with skills. Any
class/type of Spear can be used.
1
Axe + 1 Dagger = Throwing Axe
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc).
Random quantity of throwing axes produced.
3
Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the
Same Type
You can use this formula to get another chance at a Magic Item of the same
type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item.
It's important to note the difference between "the ilvl is set to a fixed
number" like what happens in some recipes and "the ilvl of the output is
exactly the same as the ilvl of the input" as is the case here. So if you're
cubing for +skills Grand Charms, for example, you want to use Charms
starting from late Nightmare, not ones that dropped in the Normal Blood
Moor. You can use this formula (with an Amulet) to create a +2 Skills
Amulet. And you cannot Gamble one before Character Level 84. Be warned
however, that the chances of getting that on an Amulet might be very low
(considering everything is available) and it might take a lot of tries. Rare
Items cannot be used with this formula to create new Rare Items. You can
also use this on Charms and Jewels.
Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion
6
Perfect Gems (1 of each type) + 1 Amulet (any quality) = Prismatic Amulet
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The
amulet will always have the Prismatic prefix (All Resistancs +16-20) and has
a chance at getting a suffix as well.
1
Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
Use this formula to create a Poison Resistance Ring. The Jade Ring has a
random percentage (21-30%) of Poison Resistance. You may also receive an
additional Magic Suffix. ilvl=30.
1
Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a
random percentage (21-30%) of Fire Resistance. You may also receive an
additional Magic Suffix. ilvl=30.
1
Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a
random percentage (21-30%) of Lightning Resistance. You may also receive an
additional Magic Suffix. ilvl=30.
1
Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a
random percentage (21-30%) of Cold Resistance. You may also receive an
additional Magic Suffix. ilvl=30.
1
Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any
quality) = Magic Shield of Spikes
ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes
Damage of 4-6) and has a chance at getting a prefix as well. The type of
shield is retained, and any type of shield (including paladin shields and
necromancer shrunken heads) works as input.
Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any
quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced
Damage) and has a chance at getting a suffix as well. The polearm will be
one of the following, selected randomly: Bardiche, Battle Scythe, Bill,
Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put
another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin
and Grim Scythe).
Wirt's Leg + A Tome of Town Portal =
Secret Cow Level
You must Transmute in the Act I Rogue Encampment. You must have already
killed Baal in the same Difficulty Level. One time per Difficulty Level.
Warning: if you lead the Cows around the Red Portal and die, you may not
be able to fight your way back inside. Try to run in as far as you can and
open up an escape Town Portal for backup. MooOOOOOOooooo
The
following Rune upgrade formulae will only work for Single-Player, Open, or
Ladder Characters. They will not work for
Normal Characters on the Realms.
3
Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion
Use this formula if you are in need of instant healing and/or mana. Any
grade of Health/Mana Potion can be used.
3
Health Potions + 3 Mana Potions + 1 Standard Gem (normal) = 1 Full
Rejuvenation Potion
Use this formula if you are in need of instant full healing and/or mana. Any
grade of Health/Mana Potion can be used.
3
Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic
Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with a
random number of sockets. This allows you to get new magic bonuses on an
otherwise non magical weapon. The original weapon properties will be removed
(rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets.
3
Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties
will be removed (rerolled) when the new weapon is created. If you use this
formula with a weapon that is not normally socketed such as a Javelin, this
recipe will create a new magical weapon without any sockets. ilvl=25 magic
weapon with 1-2 sockets.
3
Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties
will be removed (rerolled) when the new weapon is created. If you use this
formula with a weapon that is not normally socketed such as a Javelin, this
recipe will create a new magical weapon without any sockets. ilvl=30 magic
weapon with 1-2 sockets.
1
Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body
Armor of same type
The number of sockets created will vary. The item must be normal and
unsocketed. Low-quality items and superior items do not work. The item gets
1-4 sockets, randomly. However, the number of sockets is then restricted by
the maximum number of sockets that base item with that ilvl can have. For
example, if you have an item that can only have 2 sockets, there's a 5/6
chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
1
Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon
of same type
The number of sockets created will vary. The item must be normal and
unsocketed. Low-quality items and superior items do not work. The item gets
1-6 sockets, randomly. However, the number of sockets is then restricted by
the maximum number of sockets that base item with that ilvl can have. For
example, if you have an item that can only have 2 sockets, there's a 5/6
chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
1
Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of
same type
The number of sockets created will vary. The item must be normal and
unsocketed. Low-quality items and superior items do not work. The item gets
1-3 sockets, randomly. However, the number of sockets is then restricted by
the maximum number of sockets that base item with that ilvl can have. For
example, if you have an item that can only have 2 sockets, there's a 5/6
chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
1
Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of
same type
The number of sockets created will vary. The item must be normal and
unsocketed. Low-quality items and superior items do not work. The item gets
1-4 sockets, randomly. However, the number of sockets is then restricted by
the maximum number of sockets that base item with that ilvl can have. For
example, if you have an item that can only have 2 sockets, there's a 5/6
chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
1
Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of
same type
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be
set to 1.
1
El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same
type
1
Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon =
Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional
version. For example an Axe is turned into a Cleaver. This does NOT convert
the item to the Exceptional Unique version of the Unique Item. Unique item
bonuses remain the same; only the item it's based on is upgraded. This can
be used to upgrade Ethereal Items also. They will continue to be Ethereal
after they are upgraded. Also if the item is socketed, then jewels or runes
and their mods will also remain.
1
Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor =
Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional
version. For example Quilted Armor is turned into Ghost Armor. This does NOT
convert the item to the Exceptional Unique version of the Unique Item. So
you cannot for example use this formula to transform
Greyform into
The Spirit Shroud. Unique item bonuses remain the same; only the item
it's based on is upgraded. This can be used to upgrade Ethereal Items also.
They will continue to be Ethereal after they are upgraded. Also if the item
is socketed, then jewels or runes and their mods will also remain. Armor
refers to any sort of armor, including helms, boots, belts, gloves and
shields, not just body armor.
1
Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon =
Elite Version of Weapon
(Ladder Only)
This formula changes the base item type from the exceptional to elite
version. For example a Cleaver is turned into a Small Crescent. This does
NOT convert the item to the Elite Unique version of the Exceptional Unique
Item. Unique item bonuses remain the same; only the item it's based on is
upgraded. This can be used to upgrade Ethereal Items also. They will
continue to be Ethereal after they are upgraded. You cannot do this formula
unless you are using a Ladder Character. Also if the item is socketed, then
jewels or runes and their mods will also remain.
1
Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite
Version of Armor
(Ladder Only)
This formula changes the base item type from the exceptional to elite
version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT
convert the item to the Elite Unique version of the Unique Item. Unique item
bonuses remain the same; only the item it's based on is upgraded. This can
be used to upgrade Ethereal Items also. They will continue to be Ethereal
after they are upgraded. You cannot do this formula unless you are using a
Ladder Character. Also if the item is socketed, then jewels or runes and
their mods will also remain. Armor refers to any sort of armor, including
helms, boots, belts, gloves and shields, not just body armor.
1
Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon =
Exceptional Rare Weapon
The item type is upgraded.
1
Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor =
Exceptional Rare Armor
The item type is upgraded.
1
Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite
Rare Weapon
The item type is upgraded.
1
Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite
Rare Armor
The item type is upgraded.
1
Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair
Ethereal items.
1
Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube to repair your armor. You cannot repair
ethereal armor.
1 Hel Rune + Scroll of Town Portal + Any Socketed Item =
Unsocket that item Warning:This will destroy any gems, runes, or jewels you have
socketed. This is useful if you are not happy with the gems you have
socketed and you want to socket the item in another way.
1
Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged
Weapon
You cannot repair ethereal weapons.
1
Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged
Armor
You cannot repair ethereal armor. Armor refers to any sort of armor,
including helms, boots, belts, gloves and shields, not just body armor.